2928. Design Pattern - State
State Pattern
Behavioral Pattern: State Pattern.
1. State Pattern
The State pattern allows an object to change its behavior when its internal state changes.
2. Example
2.1 State
public interface State { public void doAction(Context context); } public class StartState implements State { public void doAction(Context context) { System.out.println("Player is in start state"); context.setState(this); } public String toString(){ return "Start State"; } } public class StopState implements State { public void doAction(Context context) { System.out.println("Player is in stop state"); context.setState(this); } public String toString(){ return "Stop State"; } }
2.2 Context
public class Context { private State state; public Context(){ state = null; } public void setState(State state){ this.state = state; } public State getState(){ return state; } }
Output
Player is in start state
Start State
Player is in stop state
Stop State